Webpack provides a Node.js API which can be used directly in Node.js runtime.
The Node.js API is useful in scenarios in which you need to customize the build or development process since all the reporting and error handling must be done manually and webpack only does the compiling part. For this reason the stats
configuration options will not have any effect in the webpack()
call.
To start using the webpack Node.js API, first install webpack if you haven’t yet:
npm install --save-dev webpack
Then require the webpack module in your Node.js script:
const webpack = require('webpack');
Or if you prefer ES2015:
import webpack from 'webpack';
The imported webpack
function is fed a webpack Configuration Object and runs the webpack compiler if a callback function is provided:
const webpack = require('webpack');
webpack({}, (err, stats) => {
if (err || stats.hasErrors()) {
// ...
}
// Done processing
});
If you don’t pass the webpack
runner function a callback, it will return a
webpack Compiler
instance. This instance can be used to manually trigger the
webpack runner or have it build and watch for changes, much like the
CLI. The Compiler
instance provides the following methods:
.run(callback)
.watch(watchOptions, handler)
Typically, only one master Compiler
instance is created, although child
compilers can be created in order to delegate specific tasks. The Compiler
is
ultimately a function which performs bare minimum functionality to keep a
lifecycle running. It delegates all the loading, bundling, and writing work to
registered plugins.
The hooks
property on a Compiler
instance is used to register a plugin to
any hook event in the Compiler
's lifecycle. The
WebpackOptionsDefaulter
and WebpackOptionsApply
utilities are used by webpack to configure its Compiler
instance with all the
built-in plugins.
The run
method is then used to kickstart all compilation work. Upon
completion, the given callback
function is executed. The final logging of
stats and errors should be done in this callback
function.
Calling the run
method on the Compiler
instance is much like the quick run
method mentioned above:
const webpack = require('webpack');
const compiler = webpack({
// ...
});
compiler.run((err, stats) => {
// ...
compiler.close((closeErr) => {
// ...
});
});
Calling the watch
method triggers the webpack runner, but then watches for
changes (much like CLI: webpack --watch
), as soon as webpack detects a
change, runs again. Returns an instance of Watching
.
watch(watchOptions, callback);
const webpack = require('webpack');
const compiler = webpack({
// ...
});
const watching = compiler.watch(
{
// Example
aggregateTimeout: 300,
poll: undefined,
},
(err, stats) => {
// Print watch/build result here...
console.log(stats);
}
);
Watching
options are covered in detail
here.
Watching
The watch
method returns a Watching
instance that exposes
.close(callback)
method. Calling this method will end watching:
watching.close((closeErr) => {
console.log('Watching Ended.');
});
Watching
Using watching.invalidate
, you can manually invalidate the current compiling
round, without stopping the watch process:
watching.invalidate();
The stats
object that is passed as a second argument of the
webpack()
callback, is a good source of information about the
code compilation process. It includes:
The webpack CLI uses this information to display nicely formatted output in your console.
This stats
object exposes the following methods:
Can be used to check if there were errors while compiling. Returns true
or
false
.
Can be used to check if there were warnings while compiling. Returns true
or
false
.
Returns compilation information as a JSON object. options
can be either a
string (a preset) or an object for more granular control:
stats.toJson('minimal');
stats.toJson({
assets: false,
hash: true,
});
All available options and presets are described in the stats documentation.
Here’s an example of this function’s output.
Returns a formatted string of the compilation information (similar to CLI output).
Options are the same as stats.toJson(options)
with one addition:
stats.toString({
// Add console colors
colors: true,
});
Here’s an example of stats.toString()
usage:
const webpack = require('webpack');
webpack(
{
// ...
},
(err, stats) => {
if (err) {
console.error(err);
return;
}
console.log(
stats.toString({
chunks: false, // Makes the build much quieter
colors: true, // Shows colors in the console
})
);
}
);
The MultiCompiler
module allows webpack to run multiple configurations in
separate compilers. If the options
parameter in the webpack's NodeJS api is
an array of options, webpack applies separate compilers and calls the
callback
after all compilers have been executed.
var webpack = require('webpack');
webpack(
[
{ entry: './index1.js', output: { filename: 'bundle1.js' } },
{ entry: './index2.js', output: { filename: 'bundle2.js' } },
],
(err, stats) => {
process.stdout.write(stats.toString() + '\n');
}
);
For good error handling, you need to account for these three types of errors:
Here’s an example that does all that:
const webpack = require('webpack');
webpack(
{
// ...
},
(err, stats) => {
if (err) {
console.error(err.stack || err);
if (err.details) {
console.error(err.details);
}
return;
}
const info = stats.toJson();
if (stats.hasErrors()) {
console.error(info.errors);
}
if (stats.hasWarnings()) {
console.warn(info.warnings);
}
// Log result...
}
);
By default, webpack reads files and writes files to disk using a normal file
system. However, it is possible to change the input or output behavior using a
different kind of file system (memory, webDAV, etc). To accomplish this, one
can change the inputFileSystem
or outputFileSystem
. For example, you can
replace the default outputFileSystem
with
memfs
to write files to memory
instead of to disk:
const { createFsFromVolume, Volume } = require('memfs');
const webpack = require('webpack');
const fs = createFsFromVolume(new Volume());
const compiler = webpack({
/* options */
});
compiler.outputFileSystem = fs;
compiler.run((err, stats) => {
// Read the output later:
const content = fs.readFileSync('...');
compiler.close((closeErr) => {
// ...
});
});
Note that this is what webpack-dev-middleware, used by webpack-dev-server and many other packages, uses to mysteriously hide your files but continue serving them up to the browser!