This guide contains some useful tips for improving build/compilation performance.
The following best practices should help, whether you're running build scripts in development or production.
Use the latest webpack version. We are always making performance improvements. The latest recommended version of webpack is:
Staying up-to-date with Node.js can also help with performance. On top of this, keeping your package manager (e.g. npm
or yarn
) up-to-date can also help. Newer versions create more efficient module trees and increase resolving speed.
Apply loaders to the minimal number of modules necessary. Instead of:
module.exports = {
//...
module: {
rules: [
{
test: /\.js$/,
loader: 'babel-loader',
},
],
},
};
Use the include
field to only apply the loader modules that actually need to be transformed by it:
const path = require('path');
module.exports = {
//...
module: {
rules: [
{
test: /\.js$/,
include: path.resolve(__dirname, 'src'),
loader: 'babel-loader',
},
],
},
};
Each additional loader/plugin has a bootup time. Try to use as few tools as possible.
The following steps can increase resolving speed:
resolve.modules
, resolve.extensions
, resolve.mainFiles
, resolve.descriptionFiles
, as they increase the number of filesystem calls.resolve.symlinks: false
if you don't use symlinks (e.g. npm link
or yarn link
).resolve.cacheWithContext: false
if you use custom resolving plugins, that are not context specific.Use the DllPlugin
to move code that is changed less often into a separate compilation. This will improve the application's compilation speed, although it does increase complexity of the build process.
Decrease the total size of the compilation to increase build performance. Try to keep chunks small.
SplitChunksPlugin
in Multi-Page Applications.SplitChunksPlugin
in async
mode in Multi-Page Applications.The thread-loader
can be used to offload expensive loaders to a worker pool.
Use cache
option in webpack configuration. Clear cache directory on "postinstall"
in package.json
.
Profile them to not introduce a performance problem here.
It is possible to shorten build times by removing ProgressPlugin
from webpack's configuration. Keep in mind, ProgressPlugin
might not provide as much value for fast builds as well, so make sure you are leveraging the benefits of using it.
The following steps are especially useful in development.
Use webpack's watch mode. Don't use other tools to watch your files and invoke webpack. The built-in watch mode will keep track of timestamps and passes this information to the compilation for cache invalidation.
In some setups, watching falls back to polling mode. With many watched files, this can cause a lot of CPU load. In these cases, you can increase the polling interval with watchOptions.poll
.
The following utilities improve performance by compiling and serving assets in memory rather than writing to disk:
webpack-dev-server
webpack-hot-middleware
webpack-dev-middleware
Webpack 4 outputs a large amount of data with its stats.toJson()
by default. Avoid retrieving portions of the stats
object unless necessary in the incremental step. webpack-dev-server
after v3.1.3 contained a substantial performance fix to minimize the amount of data retrieved from the stats
object per incremental build step.
Be aware of the performance differences between the different devtool
settings.
"eval"
has the best performance, but doesn't assist you for transpiled code.cheap-source-map
variants are more performant if you can live with the slightly worse mapping quality.eval-source-map
variant for incremental builds.Certain utilities, plugins, and loaders only make sense when building for production. For example, it usually doesn't make sense to minify and mangle your code with the TerserPlugin
while in development. These tools should typically be excluded in development:
TerserPlugin
[fullhash]
/[chunkhash]
/[contenthash]
AggressiveSplittingPlugin
AggressiveMergingPlugin
ModuleConcatenationPlugin
Webpack only emits updated chunks to the filesystem. For some configuration options, (HMR, [name]
/[chunkhash]
/[contenthash]
in output.chunkFilename
, [fullhash]
) the entry chunk is invalidated in addition to the changed chunks.
Make sure the entry chunk is cheap to emit by keeping it small. The following configuration creates an additional chunk for the runtime code, so it's cheap to generate:
module.exports = {
// ...
optimization: {
runtimeChunk: true,
},
};
Webpack does extra algorithmic work to optimize the output for size and load performance. These optimizations are performant for smaller codebases, but can be costly in larger ones:
module.exports = {
// ...
optimization: {
removeAvailableModules: false,
removeEmptyChunks: false,
splitChunks: false,
},
};
Webpack has the ability to generate path info in the output bundle. However, this puts garbage collection pressure on projects that bundle thousands of modules. Turn this off in the options.output.pathinfo
setting:
module.exports = {
// ...
output: {
pathinfo: false,
},
};
There was a performance regression in Node.js versions 8.9.10 - 9.11.1 in the ES2015 Map
and Set
implementations. Webpack uses those data structures liberally, so this regression affects compile times.
Earlier and later Node.js versions are not affected.
To improve the build time when using ts-loader
, use the transpileOnly
loader option. On its own, this option turns off type checking. To gain type checking again, use the ForkTsCheckerWebpackPlugin
. This speeds up TypeScript type checking and ESLint linting by moving each to a separate process.
module.exports = {
// ...
test: /\.tsx?$/,
use: [
{
loader: 'ts-loader',
options: {
transpileOnly: true,
},
},
],
};
The following steps are especially useful in production.
Source maps are really expensive. Do you really need them?
The following tools have certain problems that can degrade build performance:
fork-ts-checker-webpack-plugin
for typechecking in a separate process.ts-loader
in happyPackMode: true
/ transpileOnly: true
.node-sass
has a bug which blocks threads from the Node.js thread pool. When using it with the thread-loader
set workerParallelJobs: 2
.